Lego Model I textured in Substance Painter and rendered In Octane render
![](https://pro2-bar-s3-cdn-cf4.myportfolio.com/7b05c53a817a5409a86a66e9739170d2/fc7f99ff-e98f-4af0-b2ec-91a9ed8e7a6b_rw_1920.png?h=b3a23ca6a1178cf30f7a1844c204fcb7)
Wire frame of Lego model
![](https://pro2-bar-s3-cdn-cf6.myportfolio.com/7b05c53a817a5409a86a66e9739170d2/715e8fa7-48a7-4a99-8374-cd2d74174f98_rw_1920.jpg?h=ef52266a26d3a2c76799d20f48416930)
More Wire Frames at multiple mesh subdivisions. From left to right, we start with sub of 0, then we go to 2, and then 3.
![](https://pro2-bar-s3-cdn-cf1.myportfolio.com/7b05c53a817a5409a86a66e9739170d2/cd3285dc-6806-4695-a608-d370f96baa7f_rw_1920.jpg?h=4ab2ae7381c9d71efd34c440e190881a)
Wireframe of Lego's from the underside. Mesh subdivisions range from left to right. We start with sub of 0, then 2, then 3.
![](https://pro2-bar-s3-cdn-cf1.myportfolio.com/7b05c53a817a5409a86a66e9739170d2/c74244af-b63f-4959-8f53-b34a3c987087_rw_1920.jpg?h=b0307f9b9dbb3aa2405a34a536065777)